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Inside The Mind of The Enemy HowStuffWorks demonstrates the true meaning of "Artificial Intelligence" in an interview with Bungie's Chris Butcher. |
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Halo Networking The folks at Bungie Studios worked hard to build a network that allows players to trash talk on a global scale. Learn how it works in this interview with Chris Butcher. |
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Visit to Bungie Robert wins the field trip jackpot and goes to play "Halo 2" at Bungie. A week before the game comes out. The rest of us stand around here waiting for hours to vote. |
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Halo History They don't teach this stuff in school, but maybe they should. Brush up on the history of Master Chief and his alien pals. |
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Halo 2 Sound Design Bungie Studios manager Pete Parsons talks about the sound design in "Halo 2." No, take our word for it, this is a lot more interesting than it sounds. |
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Story in Halo Halo is mainly known for its fragging and warthogging, but the game story isn't too shabby either (how many games have books based on them?). Bungie's Studio manager gave us his take. |
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Halo 2 Picture Gallery Nothing too complicated here, folks. Pictures from Halo 2. With snotty captions. |
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Halo 2 First Hour Still not ready to buy? Wondering what's it like to actually play? Here's our riveting account of the first hour at the controls. |

